# Tidal Rush Arcade

Create a playable browser arcade loop where the player collects bright cells, avoids moving hazards, and can reset the run. Use keyboard and touch controls and show score and elapsed time in the artifact.

## Artifact

- Kind: arcade
- Preview: sandboxed iframe
- Version: 1
- Seal: 3cc41c265505f888682de0a8219b5a24798693ac019abce19cc1902458d21855be3629b84bbfecaa0be2d1b30dd39f0a

## Forge analysis

- Score: 55/100
- Recommendation: Needs a sharper brief: specify the subject, controls, visual system, and done condition.
- Specificity: 100/100 (30 points)
- Interaction contract: 75/100 (19 points)
- Visual direction: 0/100 (0 points)
- Safety and constraints: 33/100 (5 points)
- Source grounding: 6/100 (1 points)

## Provenance

- [Four games built with Astra, Blender, and Godot](https://www.linkedin.com/posts/petergyang_gpt-6-astra-4-amazing-games-you-can-build-activity-7502040691649228801-HOge) — Peter Yang on LinkedIn, 2026-09-05
- [Three.js game starter pack with prompt files](https://github.com/heagandev/threejs-agent-starter) — heagandev, 2026-05-02

## Run it

Open the build detail page and use the rendered preview. The artifact is generated by the deterministic compiler; it is not a claim that the upstream prompt will always produce the same result.

Generated by Prompt Forge.
